To boldly go where no pizza has gone before.
Hi look at this game I made with sui sea & kirk kohler.
We made it for hogjam, a regular game jam in Seattle, WA.
It’s called the baby. You’re a baby. A zombie baby. Running around infecting other zombies. It’s cute.
Play it here: sethvincent.github.io/hogjam4
It turns out I’ve been experimenting with making silly games for about a year!
This time last year making even a dumb little game was a struggle. Yesterday I made a pong rip-off in a few hours. I’m pretty happy with that.
Here’s the demo of this game: sethvincent.github.io/digital-table-tennis-for-two
It’s for two players using the same keyboard. W/S & up/down arrow keys for movement.
Maybe I should hide some easter eggs in this. Either that or on to the next game.
The source code for this game is here: github.com/sethvincent/digital-table-tennis-for-two
crtrdg.js is intended for making simple games – stuff like old-school nintendo or sega. Arcade games. Platformers, top-down rpgs and multi-directional shooters, weird puzzle story games that don’t make sense. Stuff like that. You know, games that might have been distributed in “cartridges” back in the day.
It’s a really early work in progress.
So what if each element of 2d games were broken up into it’s own modules / repositories?
That’s the goal, and it is hugely inspired by voxel.js, a toolkit for building open-source minecraft-like games for the browser.
I’m using this game as a testing ground for new crtrdg modules:
Demo (not a whole lot here yet, but it’s a little sassy).
Source code on GitHub.
Learn more about crtrdg.js here.