Hi look at this game I made with sui sea & kirk kohler.
We made it for hogjam, a regular game jam in Seattle, WA.
It’s called the baby. You’re a baby. A zombie baby. Running around infecting other zombies. It’s cute.
Play it here: sethvincent.github.io/hogjam4
It turns out I’ve been experimenting with making silly games for about a year!
This time last year making even a dumb little game was a struggle. Yesterday I made a pong rip-off in a few hours. I’m pretty happy with that.
Here’s the demo of this game: sethvincent.github.io/digital-table-tennis-for-two
It’s for two players using the same keyboard. W/S & up/down arrow keys for movement.
Maybe I should hide some easter eggs in this. Either that or on to the next game.
The source code for this game is here: github.com/sethvincent/digital-table-tennis-for-two
crtrdg.js is intended for making simple games – stuff like old-school nintendo or sega. Arcade games. Platformers, top-down rpgs and multi-directional shooters, weird puzzle story games that don’t make sense. Stuff like that. You know, games that might have been distributed in “cartridges” back in the day.
It’s a really early work in progress.
So what if each element of 2d games were broken up into it’s own modules / repositories?
That’s the goal, and it is hugely inspired by voxel.js, a toolkit for building open-source minecraft-like games for the browser.
I’m using this game as a testing ground for new crtrdg modules:
Demo (not a whole lot here yet, but it’s a little sassy).
Source code on GitHub.
Learn more about crtrdg.js here.
v0.4.0 of Learn.js is a thing.
With this version of the book it surpassed the 50 pages / 10,000 words mark! That’s exciting.
The goal is to get to 200 pages by the end of the month. You can support that goal by buying the book, submitting errata at our issues queue, or sharing the book with your friends.
Here’s the changelog for the current release:
- Add Introduction to npm
- Add Introduction to callbacks
- Add Introduction to canvas (still working on this)
- Add Introduction to browserify
- Substantial revisions to Chapter 01 - making a game with browserify
- Many small typo / formatting fixes
You can buy the book at learnjs.io!
I made an asteroids-like game! You start as a tiny bug-looking blob, and as you eat up the square food, you grow in size.
Throughout the game, your character gets harder to control, but eating and shooting food helps with that.
The goal: shoot all the circles.
Every time you shoot, your character’s body size goes down. Eat or shoot more food before you run out of mass. If you disappear the game is over.
It’s called Block Snot.
It’s sort of twitchy and annoying, but hopefully that makes it fun.
It works best in Chrome. Other browsers kinda work.